2022
October
October 31
Changes in Xsolla In-Game Store
Added:
- Limiting the number of goods (virtual items, virtual currency, game keys) available for purchase by one user. Goods that can only be purchased a limited number of times, e.g., unique items, motivate users to buy more.
- Buying a free item. You can now create and sell free goods (virtual items, virtual currency, game keys). You can use this feature to retain users, reward them, or motivate them to buy other goods.
September
September 30
Changes in Xsolla In-Game Store
Updated:
- Information about promotions in the catalog API calls. You can now show how many products a single user can buy in the catalog. This allows you to increase the average income that you can receive from a single user.
Added:
- Setting the number of available promotions per user. You can create personalized promotions that are limited by the number of purchases. This personalization option helps sell something unique related to certain events in a game. Promotions that are available to a certain number of players are more likely to be sold. Examples:
- a unique 100,000 gold promotion available after a certain point in the game
- rare armor that the boss drops and there will be no other chance to get it
- first 1,000 players receives 100 diamonds in addition to the starter pack
- Managing the catalog personalization logic on your side. You can now send the list of available items via webhooks from in-game services. Products are filtered twice: when a user browses the catalog, and when the user makes a purchase. You can specify which item should be hidden or shown as unavailable for purchase, e.g., if an item has already been purchased in the game.
August
August 31
Changes in Xsolla Buy Button
Added:
- How partners customize buttons in the Set up game keys selling section.
Updated:
- Integration guide (removed the information about virtual currency and virtual items).
2020
December
December 30
Changes in Xsolla Buy Button
Added:
- Ability to use
merchant_id
parameter instead ofproject_id
for basic authentication. Available for Commerce API Product Management Methods - Virtual items, Virtual currency, Bundles, Discount promotions sections
November
November 20
Changes in Xsolla Buy Button
Added:
- Limitation on the number of SKUs unloaded from the catalog at a time (50 items per page)
November 6
Changes in Xsolla Buy Button
Added:
- Downloading of Game Keys for DRM Google Stadia, Viveport, PS5, Xbox Series X and Virtual Reality Platforms (Vive, Vive Cosmos, Vive Pro, Oculus Rift, Oculus Rift S, Valve Index, Windows Mixed reality, Vive Cosmos Elite)
- Email notifications for partners about game keys refund
October
October 1
September
September 16
Changes in Xsolla Buy Button
Updated:
- Consume item method - added the ability to write off multiple items from the user’s inventory
September 8
August
August 31
Changes in Xsolla Buy Button
Updated:
- Game Keys and Selling Items sections in the integration guide
August 14
Changes in Xsolla Buy Button
Added:
- Setting up pre-orders for game keys in Store > Game Keys section in projects that use
Commerce API methods
July
July 31
Changes in Xsolla Buy Button
Updated:
- Selling via Widget section in the integration guide
July 17
Changes in Xsolla Buy Button
Added:
- Ability to set up Game Keys in Store > Modules section in projects using new Store management method
Updated:
- Email template with promotions for upgrades. Contact your Account Manager to set it up
July 3
Changes in Xsolla Buy Button
Added:
- Ability to configure Promotions in Store > Promotional Options
June
June 11
June 5
Changes in Xsolla Buy Button
Added:
- Selling Items section is added to the
Buy Button guide - API methods for webhook management
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