Changelog

2022

October

October 31

Changes in Xsolla In-Game Store

Added:

  • Limiting the number of goods (virtual items, virtual currency, game keys) available for purchase by one user. Goods that can only be purchased a limited number of times, e.g., unique items, motivate users to buy more.
  • Buying a free item. You can now create and sell free goods (virtual items, virtual currency, game keys). You can use this feature to retain users, reward them, or motivate them to buy other goods.

September

September 30

Changes in Xsolla In-Game Store

Updated:

  • Information about promotions in the catalog API calls. You can now show how many products a single user can buy in the catalog. This allows you to increase the average income that you can receive from a single user.

Added:

  • Setting the number of available promotions per user. You can create personalized promotions that are limited by the number of purchases. This personalization option helps sell something unique related to certain events in a game. Promotions that are available to a certain number of players are more likely to be sold. Examples:
    • a unique 100,000 gold promotion available after a certain point in the game
    • rare armor that the boss drops and there will be no other chance to get it
    • first 1,000 players receives 100 diamonds in addition to the starter pack
  • Managing the catalog personalization logic on your side. You can now send the list of available items via webhooks from in-game services. Products are filtered twice: when a user browses the catalog, and when the user makes a purchase. You can specify which item should be hidden or shown as unavailable for purchase, e.g., if an item has already been purchased in the game.

June

June 30

Changes in Xsolla In-Game Store

Added:

  • The ability to configure catalog display rules based on user attributes that can be passed in a webhook response with the Login API or in a Pay Station token. To configure rules, click Store in the side menu in Publisher Account and go to the Catalog management block. Catalog personalization increases revenue and product value (LTV) in following ways:
    • motivates players to make the first purchase
    • increases conversion rate by letting you demonstrate only relevant items and offers
    • allows you to reward players with specific characteristics or achievements

May

May 31

Changes in Xsolla In-Game Store

Added:

  • Distribution partners can validate if the user exists in the game before the user can make a purchase through their marketplaces.

  • All Web Shop partners can personalize their offers to each user by showing them a specific list of goods. Personalization is set up via user attributes. User attributes can be passed in a webhook response with Login API or in a Pay Station token.

April

April 8

Changes in Xsolla In-Game Store

Added:

March

March 25

Changes in Xsolla In-Game Store

Updated:

February

February 25

Changes in Xsolla In-Game Store

Added:

  • New type of promotion — bonus. You can find it in the Store > Promotions section of Publisher Account

2021

December

December 17

Changes in Xsolla In-Game Store

Added:

Updated:

December 3

Changes in Xsolla In-Game Store

Added:

Updated:

November

November 25

Changes in Xsolla In-Game Store

Added:

October

October 21

Changes in Xsolla In-Game Store

Updated:

September

September 24

Changes in Xsolla In-Game Store

Added:

Updated:

  • Sections of integration guide Set up virtual items and Set up virtual currency were removed

August

August 13

Changes in Xsolla In-Game Store

Added:

  • Using bundles in promotions. Available in your project > Store > Promotions section of your Publisher Account

August 4

Changes in Xsolla In-Game Store

Updated:

July

July 30

Changes in Xsolla In-Game Store

Added:

  • Parameters order.coupons, order.coupons.code, order.coupons.external_id, order.promocodes, order.promocodes.code, order.promocodes.external_id added to the order_paid webhook
  • Limits for coupons and promo codes redemptions

July 20

Changes in Xsolla In-Game Store

Added:

Updated:

July 14

Changes in Xsolla In-Game Store

Added:

Fixed:

June

June 2

Changes in Xsolla In-Game Store

Added:

Updated:

  • Setting up promo codes that give users discounts on several SKUs. Available in Publisher Account

May

May 7

Changes in Xsolla In-Game Store

Added:

April

April 6

Changes in Xsolla In-Game Store

Added:

  • Setting up Attributes for goods in Publisher Account and the documentation
  • Search for bonus products by SKU and name in the Promotions settings in Publisher Account. Available in Store > Promotions section

March

March 11

Changes in Xsolla In-Game Store

Added:

  • Price settings while creating virtual currency packages and bundles in the Store > Virtual Currency and the Store > Bundles sections in Publisher Account

Fixed:

  • Automatic deactivation of promotions with expired validity period

February

February 1

Changes in Xsolla In-Game Store

2020

December

December 30

Changes in Xsolla In-Game Store

Added:

  • Setting up bundles in Store > Bundles section of Publisher Account
  • The ability to specify the country when requesting the methods of receiving items (for all item types)

December 4

Changes in Xsolla In-Game Store

Added:

November

November 26

Changes in Xsolla In-Game Store

Added:

November 20

Changes in Xsolla In-Game Store

Added:

October

October 23

Changes in Xsolla In-Game Store

Added:

October 1

Changes in Xsolla In-Game Store

Updated:

September

September 18

Changes in Xsolla In-Game Store

Updated:

August

August 14

Changes in Xsolla In-Game Store

Added:

July

July 31

Changes in Xsolla In-Game Store

Added:

July 17

Changes in Xsolla In-Game Store

Added:

June

June 18

Changes in Xsolla In-Game Store

Added:

  • Support for regional prices and restrictions. Contact your Account Manager to set it up

June 2

Changes in Xsolla In-Game Store

Added:

May

May 13

Changes in Xsolla In-Game Store

Added:

May 8

Changes in Xsolla In-Game Store

Added:

  • The ability to set up nonrenewing subscriptions in Publisher Account > Store > Virtual Items

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