Create catalog in Publisher Account

You can monetize a game by selling the following items in the in-game store:

  • Virtual currency. Example: coins, crystals.
  • Virtual items. Example: grenades, bullets.
  • Bundles — a set of several items that are sold as a single unit.

Create virtual currency

Virtual currency is virtual money that is used for purchasing and selling in-game items. Depending on its purpose, a virtual currency affects the game economy balance or is connected to the monetization of the app. You can also create hard currency — a virtual currency that is linked to the platform of purchase and can be purchased only for real money.

You can sell the virtual currency in predefined amounts. For a package, you can define a special price that doesn’t equal the amount of virtual currency in it.

See the Virtual currency section to learn more about virtual currency.

To set up virtual currency:

  1. Open your project in Publisher Account.
  2. Click Store in the side menu and connect the Virtual Currency module.

  1. On the Prices tab, click New virtual currency.

Set up a virtual currency package

To set up a virtual currency package:

  1. Open your project in Publisher Account.
  2. Click Store in the side menu and go to Virtual Currency.
  3. Go to Packages.
  4. Click New package.

  1. Specify the following parameters:
    • Image of the package (optional).
    • Package SKU.
    • Name for the package.
    • Short description of the package.
    • Virtual currency for a package.
    • Prices in real and virtual currencies.
    • Default currency.
    • Attribute (optional).

Note
You can add only one type of virtual currency to a package. You should specify the prices for virtual currency packages at least in one real or virtual currency. The amount of virtual currency can be specified only as the integer value.

  1. If you want to display the package in the Store catalog, set the Show in Store toggle to ON.
  2. Click Create package.

Create virtual items

Virtual items are the in-game content that you can sell for real and virtual currency.

There are 3 types of virtual items:

  • Consumable — items that you can have in large quantities and purchase several times. Their quantity is decreased when users consume them.
  • Nonconsumable — items that can be accrued or purchased only once. They keep into user’s inventory and can’t be removed from the inventory by being consumed on the client side. You can withdraw it only via a server method.
  • Nonrenewing subscriptions — a nonconsumable item that is available for a limited period of time and doesn’t disappear from the inventory when it expires. The user needs to buy this subscription again to activate it.

See the Virtual items section to learn more about virtual items.

To set up virtual items, you need to configure virtual items groups. Groups let you have a multilevel catalog and manage a display of items in the store.

To create groups of virtual items:

  1. Open your project in Publisher Account.
  2. Click Store in the side menu and connect the Virtual Items module.

  1. Click Create a group.

  1. Specify the following parameters:
    • Group code.
    • Group name.
  2. If you want to show the group in a catalog, set the Show group in Store toggle to ON.

Note
Items that don’t have a specified group are added to the Ungrouped group.

  1. Click Create group.

To set up a virtual item:

  1. Open your project in Publisher Account.
  2. Click Store in the side menu and connect the Virtual Items module.
  3. Click Create an item.

  1. Specify:
    • Image.
    • SKU.
    • One or several groups the item should belong to.
    • Name.
    • Description.
    • Item property: consumable, nonconsumable, or nonrenewing subscription.
    • Prices in real or virtual currencies.

Notice
You can’t create an item without specifying its price in real or virtual currency. You can’t create an item with a zero price value.

  1. If you want to show an item in the store, set the Show item in store toggle to ON.
  2. Click Create an item.

Create bundles

Bundle is a set of several items that are sold as a single unit. You can add items of different types to a bundle:

  • Virtual currency.
  • Package of virtual currency.
  • Virtual items including nonrenewing subscriptions.
  • Bundles.

See the Bundles section to learn more about bundles.

To set up a bundle:

  1. Open your project in Publisher Account.
  2. Click Store in the side menu and connect the Bundles module.

  1. Click Create bundle.
  2. Specify the following parameters:
    • Image (optional).
    • SKU.
    • Name.
    • Short description (optional).
    • Product type.
    • Price.

Notice
You can’t add the same bundle or physical goods to a bundle. You can’t create an empty bundle.
Note
The bundle price should be a fixed value of real and/or virtual currency.

  1. If you want to show the bundle in a catalog, set the Show group in Store toggle to ON.
  2. Click Save.

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Last updated: September 24, 2021

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