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How it works

Glossary

Consumable item

Consumable item is an item in the inventory that can be accrued or purchased repeatedly and decreases in its number once used. The item stock can be replenished. Example: grenades and bullets to attack the opponents, coins, etc.

Non-consumable item

Non-consumable item is an item in the inventory that can be accrued or purchased only once and does not disappear from the inventory. Example: access to a location, status, etc.

Non-renewing subscription

Non-renewing subscription is a non-consumable item that is available for a limited period of time and disappears from the inventory when itexpires. For example: premium access or season access.

Integration flow

  1. Create your Xsolla Publisher Account.
  2. Create and set up a project in Publisher Account:
    1. Go to Projects and click Create a new project icon.
    2. Specify Project name and click Create.

  1. Go to Project settings > Integration settings and make sure that the Integrate new Store management methods toggler is switched on.
  2. Set up the Virtual Currency or Virtual Items module in Publisher Account.
  3. Implement the Store API client methods or integrate them via the SDK.

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