Create launcher

  1. Open your project in Publisher Account.
  2. Click Launcher in the side menu.
  3. Click Create launcher.
  4. Enter the launcher’s name. The launcher application will also have this name.

Note
Although launcher names may be the same within a project, we recommend naming launchers differently so that you can distinguish between them.

  1. Click Next.
  2. Select at least one platform where the launcher application will be uploaded. If you want to distribute games on your own platform (not via third-party platforms), leave Stand-alone.

Note
This feature will be available soon. At the moment, stand alone is the only available option.

  1. Select at least one operating system on which the launcher application will run.

Note
Once the launcher is created, you cannot remove supported operating systems, only add them.

  1. Click Next.
  2. Choose how you want to authenticate users in the launcher application:
    • If you want to use one of the Xsolla Login projects that exist in your project, select Connect an existing Login project, and then select its name.
    • If you want to create a separate Login project, select Create a new Login project, and then enter a name for it.
  3. Select a game type:
    • Web
    • Desktop

Note
Although Login project names may be the same within a project, we recommend naming Login projects differently so that you can distinguish between them.

  1. If you choose to connect an existing Login project that has OAuth 2.0 clients, select one of them. Otherwise, a new client will be created automatically.
  2. This client enables secure OAuth 2.0 authentication for users and ensures that users don’t have to log in every time they start the launcher application. For more information, see OAuth 2.0 protocol.
  3. Click Create.

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Last updated: September 29, 2022

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