Set up launcher
Create a Launcher instance in your Publisher Account:
- Set Launcher name.
- Choose the UI languages.
- Pick one of the predefined Login configurations or create your own by sending its name.
- Add one or more projects that you have set up in Publisher Account.
After finalizing Launcher settings in Publisher Account, do the following:
- Clone the Launcher from its GitHub repository.
- Select the folder of the cloned repository that contains the required launcher version. Go to launcher/win for Windows version and /launcher.app/Contents/MacOS for macOS version. Specify values for the objects in the config.json file.
Example
Copy
- php
{
"launcher_project_id": "8c91ecf3-e7b0-46a8-aaf7-4c419ef8ef4b",
"login_project_id": "bd2e1104-5494-48f9-ac50-98f230062df1",
"callback_url": "https://callback_url.com",
"product_name": "Launcher",
"link_support": "https://support_example.com",
"link_community": "https://community_example.com",
"game_autoupdate": false,
"hide_peer_seed_info": false,
"hide_email": false,
"build_number": 1
}
Was this article helpful?
Thank you for your feedback!
We'll review your message and use it to help us improve your experience.