Consume virtual items and currencies from player inventory
A player’s inventory can contain the following types of items they bought or received according to the game logic:
- Virtual items:
- Virtual currencies
You can implement the item consumption logic from the application client only for consumable virtual items and virtual currencies. To do this, use the
consumeItem method of the Inventory library.
You can only remove non-consumable and time-limited items from the inventory via the Revoke inventory items server API method.
Was this article helpful?
Rate this page
Don’t want to answer
Thank you for your feedback!
Found a typo or other text error? Select the text and press Ctrl+Enter.