Application build
Learn about advanced setups from our how-tos.
Recommendations
When developing projects for Android applications, follow these recommendations:
Note
Currently, native authentication is supported by the following social networks:
- Set up deep links to return users to the application after they confirm registration via email.
- Customize registration confirmation email.
Note
You can disable sending of registration confirmation emails if your security principles allow it. Contact your Account Manager to disable it, or email csm@xsolla.com.
- Choose and set up the most suitable method of working with an in-game store. If you wish, you don’t have to implement the cart feature in your game. Instead, implement the ability to make an in-game purchase by clicking the Buy button.
- Set up user redirection to your application after making a payment via an external browser.
- Follow the Unity customization instruction to customize the UI for errors and pop-ups. Errors and pop-ups in the integration demo are created for game developers. Therefore, make them more suitable for the end users of your application.
Set up deep links for Android applications
- Go to Publisher Account.
- To set up returning users to the application after they confirm registration:
- Go to your project and click Open in the Login block.
- Go to Login projects.
- Click Open and set up.
- Go to the URL block, specify Callback URL (a URL address or a path a user is redirected to after successful authentication, email confirmation, or password reset), and click Save changes.
- To set up user redirection to your application after making a payment via an external browser:
- Go to your project and click Open in the Pay Station block.
- Go to Settings.
- Specify the required parameters in the Redirect policy section and click Save.
- Manually create the
AndroidManifest.xml
file with the code below. Specify:- Callback URL divided into 3 parts. The example for
https://example.com/callback
is below. - Return URL (a URL address or a path a user is redirected to after making a payment) divided into 3 parts. The example for
https://example.com/return
is below.
- Callback URL divided into 3 parts. The example for
Copy
- java
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application>
<activity
android:name="com.unity3d.player.UnityPlayerActivity"
android:label="@string/app_name"
android:launchMode="singleTask">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<data android:scheme="https" />
<data android:host="example.com" />
<data android:pathPrefix="/callback" />
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
</intent-filter>
<intent-filter>
<data android:scheme="https" />
<data android:host="example.com" />
<data android:pathPrefix="/return" />
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
</intent-filter>
</activity>
</application>
</manifest>
Note
If you want to set up user redirection to your application for only one case, delete the
intent-filter
block with the corresponding parameters from the code.- Place the created file in the
Assets/Plugins/Android
folder of your Unity project.
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We’ll review your message and use it to help us improve your experience.Create a WebGL build to run your application in a browser.
Select the Unity WebGL component when installing Unity Editor. To add a module to an already installed Unity Editor, run the installer for your version and select the missing components.
Demo WebGL build
See the demo in a browser.
To create a WebGL build:
- Open your Unity project.
- Go to
File > Build settings . - In the
Platform panel, selectWebGL . - Select build type (optional).
- Click
Build and Run .
Note
Not all Unity features are available in WebGL builds. See the Unity documentation for limitations.
For the payment interface to work correctly, open it in an iframe. To do this, call the Purchase
method of the
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We’ll review your message and use it to help us improve your experience.Found a typo or other text error? Select the text and press Ctrl+Enter.