Enterprise-level SDK for Unity / How to create an application build to run in a browser
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Enterprise-level SDK for Unity

How to create an application build to run in a browser

Create a WebGL build to run your application in a browser.

Select the Unity WebGL component when installing Unity Editor. To add a module to an already installed Unity Editor, run the installer for your version and select the missing components.

Demo WebGL build
See the demo in a browser.

To create a WebGL build:

  1. Open your Unity project.
  2. Go to File > Build settings.
  3. In the Platform panel, select WebGL.
  4. Select build type (optional).
  5. Click Build and Run.

Note
Not all Unity features are available in WebGL builds. See the Unity documentation for limitations.

For the payment interface to work correctly, open it in an iframe. To do this, call the Purchase method of the Assets > Xsolla > Plugins > paystation JS library following the Unity instructions.

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Last updated: September 15, 2023

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