How to create an application build to run in a browser

Create a WebGL build to run your application in a browser.

Select the Unity WebGL component when installing Unity Editor. To add a module to an already installed Unity Editor, run the installer for your version and select the missing components.

Demo WebGL build
See the demo in a browser.

To create a WebGL build:

  1. Open your Unity project.
  2. Go to File > Build settings.
  3. In the Platform panel, select WebGL.
  4. Select build type (optional).
  5. Click Build and Run.

Not all Unity features are available in WebGL builds. See the Unity documentation for limitations.

For the payment interface to work correctly, open it in an iframe. To do this, call the Purchase method of the Assets > Xsolla > Plugins > paystation JS library following the Unity instructions.

Continue reading

Was this article helpful?
Thank you!
Is there anything we can improve? Message
We’re sorry to hear that
Please explain why this article wasn’t helpful to you. Message
Thank you for your feedback!
We’ll review your message and use it to help us improve your experience.
Rate this page
Rate this page
Is there anything we can improve?

Don’t want to answer

Thank you for your feedback!
Last updated: April 28, 2022

Found a typo or other text error? Select the text and press Ctrl+Enter.

Report a problem
We always review our content. Your feedback helps us improve it.
Provide an email so we can follow up
Thank you for your feedback!