Set up Virtual Currency module

  1. Open your project in Publisher Account.
  2. Click Connect in the Store pane. You can go to the In-Game Store settings from any section of Publisher Account by clicking the Store in the side menu.

  1. Click Connect in the Virtual Currency pane.

  1. Create virtual currency:
    1. Click Create virtual currency.

    1. Specify the following information:
      • SKU
      • currency name
      • price of one unit of virtual currency
      • default currency
      • features of hard virtual currency (optional)
      • image (optional)
    2. Click Create currency.

  1. Create packages of virtual currency:
    1. Go to Packages.
    2. Click Create package.

    1. Specify the following information:
      • SKU
      • package name
      • short description
      • virtual currency
      • quantity of currency units in a package
      • price
      • default currency
      • image (optional)

    1. Set the Show in Store toggle to On.
    2. Click Create package.

Note
The asset supports purchasing of virtual items for virtual currency. Also, the users are able to use virtual currency according to in-game logics (getting access to a location, getting progression levels, etc.). Users spend virtual currency when calling a ConsumeInventoryItem SDK method.
Your progress
Thank you for your feedback!

Continue reading

Last updated: June 17, 2021

Found a typo or other text error? Select the text and press Ctrl+Enter.

Report a problem
We always review our content. Your feedback helps us improve it.
Provide an email so we can follow up
Thank you for your feedback!