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Use Cross-Buy plug-in to sync player inventory on different platforms. The plug-in is suitable if your application is published on a platform that cannot use Xsolla Pay Station and Xsolla In-Game Store for some reason.

After integration of the plug-in, you can use:

  • Login to authenticate users and manage the friend system and user account
  • In-Game Store to manage player’s inventory

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Connect with the Xsolla team and developers who use Xsolla products.

To manage the features of Xsolla products, the plug-in contains a set of data structures and methods that let you make requests to the Xsolla REST API.

Requirements

System requirements

  • 64-bit OS
  • Windows 7 and higher
  • macOS 10.13.6 and higher
  • XCode 11.1 and higher (for macOS)
  • Visual Studio 2017 and higher
  • Unreal Engine 4.25 and higher

Target OS

  • iOS
  • Android
  • macOS
  • Windows 64-bit
Note
To modify the SDK for your application specifics, follow the SDK modification instruction.

Privacy Policy

If you use the SDK, add the Xsolla Privacy Policy Agreement link to your application. You can see the example of this link in the demo project on the sign up page.

Note
Note that the Xsolla Privacy Policy Agreement doesn’t mean user data will be used. If you plan to collect and process this kind of data, make sure that your actions comply with the law. You should ask users for their permission to collect and process their data or inform them about the Privacy Policy Agreement.

Charge policy

Xsolla offers the necessary tools to help you build and grow your gaming business, including personalized support at every stage. The terms of payment are determined by the contract that can be signed via Publisher Account.

The cost of using all Xsolla products is 5% of the amount you receive for the sale of the game and in-game goods via Xsolla Pay Station. If you do not use Xsolla Pay Station in your application, but use other products, contact your Account Manager to clarify the terms and conditions.

Integration flow

To integrate the Cross-Buy plug-in:

  1. Install the plug-in.
  2. Set up the project in your Publisher Account.
  3. Set up Login or implement your own authorization system using the Pay Station access token.
  4. Set up the Virtual Currency module (optional).
  5. Set up the Virtual Items module.
  6. Set up your UE4 project.

Note
This guide describes the minimum settings required to quick-start the module. For any questions, contact your Account Manager.
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Last updated: June 17, 2021

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