Set up the plugin for your UE4 Project

  1. Open your UE project in Unreal Editor.
  2. For Blueprint projects only:
    1. Compile your UE project.
    2. Go to the Content Browser and add a New C++ Class with the None parent node.
  3. Go to Settings > Plugins > Installed > Xsolla Payments SDK. Check the Enabled box and click the Restart Now button to save settings and reload the Unreal Editor.
  4. Go to Content Browser > View Options and check the boxes for Show Engine Content and Show Plugin Content.

  1. Go to Content Browser > Content > Maps and launch the Demo_Login demo map of the game.

  1. Create a new user.

  1. Log in as a new user and change the password if necessary.

You can customize the demo design using the following documentation.

Note
To modify the SDK for your application specifics, follow the SDK modification instruction.
Was this article helpful?
Thank you!
Is there anything we can improve? Message
We're sorry to hear that
Please explain why this article wasn't helpful to you. Message
Thank you for your feedback!
We'll review your message and use it to help us improve your experience.

Continue reading