Set up the plugin for your UE4 Project
- Open your UE project in Unreal Editor.
- For Blueprint projects only:
- Compile your UE project.
- Go to the
Content Browser and add aNew C++ Class with theNone parent node.
- Go to
Settings > Plugins > Installed > Xsolla Payments SDK . Check theEnabled box and click theRestart Now button to save settings and reload the Unreal Editor. - Go to
Content Browser > View Options and check the boxes forShow Engine Content andShow Plugin Content .

- Go to
Content Browser > Content > Maps and launch theDemo_Login demo map of the game.

- Create a new user.

- Log in as a new user and change the password if necessary.
You can customize the demo design using the following documentation.
Note
To modify the SDK for your application specifics, follow the SDK modification instruction.
Was this article helpful?
Thank you for your feedback!
We'll review your message and use it to help us improve your experience.