Set up the plugin for your UE4 project

  1. Open your UE4 project in Unreal Editor.
  2. For Blueprint projects only:
    1. Compile your UE4 project.
    2. Go to the Content Browser and add a New C++ Class with the None parent node.
  3. Go to Settings > Plugins > Installed > Xsolla Payments SDK. Check the Enabled box and click the Restart Now button to save settings and reload the Unreal Editor.
  4. Go to Content Browser > View Options and check the boxes for Show Engine Content and Show Plugin Content.

  1. Follow UMG UI documentation to customize the user interface.
  2. Set up events processing.

Note
To modify the SDK for your application specifics, follow the SDK modification instruction.
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