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virtual void | Initialize (FSubsystemCollectionBase &Collection) override |
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virtual void | Deinitialize () override |
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void | Initialize (const FString &InProjectId) |
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void | GetInventory (const FString &AuthToken, const EXsollaPublishingPlatform Platform, const FOnInventoryUpdate &SuccessCallback, const FOnError &ErrorCallback, const int Limit=50, const int Offset=0) |
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void | GetVirtualCurrencyBalance (const FString &AuthToken, const EXsollaPublishingPlatform Platform, const FOnCurrencyBalanceUpdate &SuccessCallback, const FOnError &ErrorCallback) |
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void | GetTimeLimitedItems (const FString &AuthToken, const EXsollaPublishingPlatform Platform, const FOnTimeLimitedItemsUpdate &SuccessCallback, const FOnError &ErrorCallback) |
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void | ConsumeInventoryItem (const FString &AuthToken, const FString &ItemSKU, const int32 Quantity, const FString &InstanceID, const EXsollaPublishingPlatform Platform, const FOnInventoryRequestSuccess &SuccessCallback, const FOnError &ErrorCallback) |
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void | GetCouponRewards (const FString &AuthToken, const FString &CouponCode, const FOnCouponRewardsUpdate &SuccessCallback, const FOnError &ErrorCallback) |
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void | RedeemCoupon (const FString &AuthToken, const FString &CouponCode, const FOnCouponRedeemUpdate &SuccessCallback, const FOnError &ErrorCallback) |
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void | GetInventory_HttpRequestComplete (FHttpRequestPtr HttpRequest, FHttpResponsePtr HttpResponse, const bool bSucceeded, FOnInventoryUpdate SuccessCallback, FErrorHandlersWrapper ErrorHandlersWrapper) |
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void | GetVirtualCurrencyBalance_HttpRequestComplete (FHttpRequestPtr HttpRequest, FHttpResponsePtr HttpResponse, const bool bSucceeded, FOnCurrencyBalanceUpdate SuccessCallback, FErrorHandlersWrapper ErrorHandlersWrapper) |
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void | GetTimeLimitedItems_HttpRequestComplete (FHttpRequestPtr HttpRequest, FHttpResponsePtr HttpResponse, const bool bSucceeded, FOnTimeLimitedItemsUpdate SuccessCallback, FErrorHandlersWrapper ErrorHandlersWrapper) |
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void | ConsumeInventoryItem_HttpRequestComplete (FHttpRequestPtr HttpRequest, FHttpResponsePtr HttpResponse, const bool bSucceeded, FOnInventoryRequestSuccess SuccessCallback, FErrorHandlersWrapper ErrorHandlersWrapper) |
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void | UpdateCouponRewards_HttpRequestComplete (FHttpRequestPtr HttpRequest, FHttpResponsePtr HttpResponse, const bool bSucceeded, FOnCouponRewardsUpdate SuccessCallback, FErrorHandlersWrapper ErrorHandlersWrapper) |
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void | RedeemCoupon_HttpRequestComplete (FHttpRequestPtr HttpRequest, FHttpResponsePtr HttpResponse, const bool bSucceeded, FOnCouponRedeemUpdate SuccessCallback, FErrorHandlersWrapper ErrorHandlersWrapper) |
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◆ ConsumeInventoryItem()
void UXsollaInventorySubsystem::ConsumeInventoryItem | ( | const FString & | AuthToken, |
| | const FString & | ItemSKU, |
| | const int32 | Quantity, |
| | const FString & | InstanceID, |
| | const EXsollaPublishingPlatform | Platform, |
| | const FOnInventoryRequestSuccess & | SuccessCallback, |
| | const FOnError & | ErrorCallback |
| ) | | |
Consumes an inventory item. Use for only for consumable virtual items. More about the use cases.
- Parameters
AuthToken | User authorization token obtained during authorization using Xsolla Login (more about authorization options). |
ItemSKU | Desired item SKU. |
Quantity | Item quantity. If the item is uncountable, should be zero. |
InstanceID | Instance item ID. If the item is countable, should be empty. |
Platform | Publishing platform the user plays on. Can be xsolla (default), playstation_network , xbox_live , pc_standalone , nintendo_shop , google_play , app_store_ios , android_standalone , ios_standalone , android_other , ios_other , or pc_other . |
SuccessCallback | Called after successful inventory item consumption. |
ErrorCallback | Called after the request resulted with an error. |
◆ GetCouponRewards()
void UXsollaInventorySubsystem::GetCouponRewards | ( | const FString & | AuthToken, |
| | const FString & | CouponCode, |
| | const FOnCouponRewardsUpdate & | SuccessCallback, |
| | const FOnError & | ErrorCallback |
| ) | | |
Returns a list of items that can be credited to the user when the coupon is redeemed. Can be used to let users choose one of many items as a bonus. The usual case is choosing a DRM if the coupon contains a game as a bonus. More about the use cases.
- Parameters
AuthToken | User authorization token obtained during authorization using Xsolla Login (more about authorization options). |
CouponCode | Unique case sensitive code. Contains letters and numbers. |
SuccessCallback | Called after receiving coupon rewards successfully. |
ErrorCallback | Called after the request resulted with an error. |
◆ GetInventory()
void UXsollaInventorySubsystem::GetInventory | ( | const FString & | AuthToken, |
| | const EXsollaPublishingPlatform | Platform, |
| | const FOnInventoryUpdate & | SuccessCallback, |
| | const FOnError & | ErrorCallback, |
| | const int | Limit = 50 , |
| | const int | Offset = 0 |
| ) | | |
Returns a list of virtual items from the user’s inventory according to pagination settings. For each virtual item, complete data is returned. More about the use cases.
- Parameters
AuthToken | User authorization token obtained during authorization using Xsolla Login (more about authorization options). |
Platform | Publishing platform the user plays on. Can be xsolla (default), playstation_network , xbox_live , pc_standalone , nintendo_shop , google_play , app_store_ios , android_standalone , ios_standalone , android_other , ios_other , or pc_other . |
SuccessCallback | Called after purchased virtual items were successfully received. |
ErrorCallback | Called after the request resulted with an error. |
Limit | Limit for the number of elements on the page. The maximum number of elements on a page is 50. |
Offset | Number of the element from which the list is generated (the count starts from 0). |
◆ GetTimeLimitedItems()
void UXsollaInventorySubsystem::GetTimeLimitedItems | ( | const FString & | AuthToken, |
| | const EXsollaPublishingPlatform | Platform, |
| | const FOnTimeLimitedItemsUpdate & | SuccessCallback, |
| | const FOnError & | ErrorCallback |
| ) | | |
Returns a list of time-limited items from the user’s inventory. For each item, complete data is returned. More about the use cases.
- Parameters
AuthToken | User authorization token obtained during authorization using Xsolla Login (more about authorization options). |
Platform | Publishing platform the user plays on. Can be xsolla (default), playstation_network , xbox_live , pc_standalone , nintendo_shop , google_play , app_store_ios , android_standalone , ios_standalone , android_other , ios_other , or pc_other . |
SuccessCallback | Called after list of user time limited items was successfully received. |
ErrorCallback | Called after the request resulted with an error. |
◆ GetVirtualCurrencyBalance()
void UXsollaInventorySubsystem::GetVirtualCurrencyBalance | ( | const FString & | AuthToken, |
| | const EXsollaPublishingPlatform | Platform, |
| | const FOnCurrencyBalanceUpdate & | SuccessCallback, |
| | const FOnError & | ErrorCallback |
| ) | | |
Returns the current user’s balance of virtual currency. For each virtual currency, complete data is returned. More about the use cases.
- Parameters
AuthToken | User authorization token obtained during authorization using Xsolla Login (more about authorization options). |
Platform | Publishing platform the user plays on. Can be xsolla (default), playstation_network , xbox_live , pc_standalone , nintendo_shop , google_play , app_store_ios , android_standalone , ios_standalone , android_other , ios_other , or pc_other . |
SuccessCallback | Called after virtual currency balance was successfully received. |
ErrorCallback | Called after the request resulted with an error. |
◆ Initialize()
void UXsollaInventorySubsystem::Initialize | ( | const FString & | InProjectId | ) | |
Initialize the controller with provided Project ID (use to override project settings)
- Parameters
InProjectId | New Project ID value from Publisher Account. It can be found in Publisher Account next to the name of your project. |
◆ IsItemInInventory()
Checks if the certain item is in the inventory.
◆ RedeemCoupon()
void UXsollaInventorySubsystem::RedeemCoupon | ( | const FString & | AuthToken, |
| | const FString & | CouponCode, |
| | const FOnCouponRedeemUpdate & | SuccessCallback, |
| | const FOnError & | ErrorCallback |
| ) | | |
Redeems the coupon code and delivers a reward to the user in one of the following ways:
- to their inventory (virtual items, virtual currency packages, or bundles)
- via email (game keys)
- to the entitlement system (game keys)
More about the use cases.
- Parameters
AuthToken | User authorization token obtained during authorization using Xsolla Login (more about authorization options). |
CouponCode | Unique case sensitive code. Contains letters and numbers. |
SuccessCallback | Called after successful coupon redemption. |
ErrorCallback | Called after the request resulted with an error. |
◆ ProjectID
FString UXsollaInventorySubsystem::ProjectID |
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protected |
Cached Xsolla Store project id
The documentation for this class was generated from the following file: