Going LIVE
Before you sign the licensing agreement, you can open the payment UI only in sandbox mode.
Sign the licensing agreementβ
You must sign agreement for every new project in you Publisher Account.
Signing the licensing agreement will allow you to receive real payments via any payment methods supported by Xsolla. To sign the licensing agreement:
- Open your Publisher Account.
- In the side menu, go to Agreements and taxes > Agreements section.
- On the Licensing Agreement tab, click Fill out application form.
- Provide your information in the corresponding fields.
Your application will be reviewed within 3 business days. If there are any questions during the verification process, Xsolla will notify the contact person indicated in the application. After the checking procedure is completed on Xsollaβs side, the status of your agreement will change to Signed.
Switch to production environmentβ
- Make sure you signed the licensing agreement with Xsolla.
- Set sandbox to false from the SDK configuration code.
- Unity
- Android
- iOS
var configuration = XsollaStoreClientConfiguration.Builder.Create()
...
.SetSandbox(false)
.SetLogLevel(XsollaLogLevel.None)
...
.Build();
final Config billingClientConfig = new Config(
Config.Common.getDefault()
.withSandboxEnabled(false)
.withLogLevel(LogLevel.ERROR)
.withDebugEnabled(false),
// ...
);
During the Preview phase, please contact your Account Manager to get access to the Xsolla Mobile SDK for iOS.
Test cards and sandbox modeβ
After the first real payment is made, a strict sandbox payment policy takes effect.
Payments made in sandbox mode are available only to the users who are specified in the Publisher Account in the Company settings > Users section.