Consume virtual items and currencies from player inventory
A player’s inventory can contain the following types of items they bought or received according to the game logic:
- Virtual items:
- Consumable (grenades, bullets, etc.) of which the quantity decreases when consumed.
- Nonconsumable (access to a location, status, cosmetics, pre-installed DLC, NO ADS option for mobile games, etc.).
- Time-limited items (temporary access to an in-game cosmetic item, item, additional content, etc.).
- Virtual currencies
You can implement the item consumption logic from the application client only for consumable virtual items and virtual currencies. To do this, use the consumeInventoryItem
SDK method.
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Last updated: July 3, 2024Found a typo or other text error? Select the text and press Ctrl+Enter.