Consume virtual items and currencies from player inventory

A player’s inventory can contain the following types of items they bought or received according to the game logic:

  • Virtual items:
    • Consumable (grenades, bullets, etc.) of which the quantity decreases when consumed.
    • Nonconsumable (access to a location, status, cosmetics, pre-installed DLC, NO ADS option for mobile games, etc.).
    • Time-limited items (temporary access to an in-game cosmetic item, item, additional content, etc.).

  • Virtual currencies

You can implement the item consumption logic from the application client only for consumable virtual items and virtual currencies. To do this, use the consumeInventoryItem SDK method.

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Last updated: July 3, 2024

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