Set up Virtual Currency module
- Open your project in Publisher Account.
- Click Connect in the Store pane. You can go to the In-Game Store settings from any section of Publisher Account by clicking the Store in the side menu.
- Click Connect in the Virtual Currency pane.
- Create virtual currency:
- Click Create virtual currency.
- Specify the following information:
- SKU
- currency name
- price of one unit of virtual currency
- default currency
- features of hard virtual currency (optional)
- image (optional)
- Click Create currency.
- Specify the following information:
- Create packages of virtual currency:
- Go to Packages.
- Click Create package.
- Specify the following information:
- SKU
- package name
- short description
- virtual currency
- quantity of currency units in a package
- price
- default currency
- image (optional)
- Specify the following information:
- Set the Show in Store toggle to On.
- Click Create package.
Note
The asset supports purchasing of virtual items for virtual currency. Also, the users are able to use virtual currency according to in-game logics (getting access to a location, getting progression levels, etc.). Users spend virtual currency when calling a
ConsumeInventoryItem
SDK method.Was this article helpful?
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Last updated: October 10, 2023Found a typo or other text error? Select the text and press Ctrl+Enter.