Create and set up project in Publisher Account

Sign up to Publisher Account

Publisher Account is the main tool to configure Xsolla features, as well as to work with analytics and transactions.

The data about the company and your application specified during registration will be used to create a draft licensing agreement with Xsolla and to generate recommendations on solutions that are suitable for you. You can change the data later, but providing the correct data when you sign up will speed up the process of signing the licensing agreement.

To sign up, go to Publisher Account and create an account.

Note

The password from Publisher Account can consist of Latin letters, numerals, and special characters and must contain at least:

  • 8 characters
  • one digit
  • one capital letter
  • one lowercase letter

To ensure password security, we recommend:

  • changing your password at least once every 90 days
  • using a new password that does not match the last 4 passwords on your account
  • using a unique password that does not match passwords used anywhere else
  • not storing your password where it is easily accessible
  • using password managers to store your password

Publisher account uses two-factor authentication and sends a confirmation code with each authentication attempt.

Create project in Publisher Account

If you have multiple applications, we recommend creating a separate project for each application. Based on the data specified during project creation, Xsolla generates recommendations on solutions that are suitable for you.

To create a new project:

  1. Open Publisher Account.
  2. In the side menu, click Create project.

  1. Enter your project name in English (required).

Note
After you’ve created the project, you can add additional languages and localized project names in the Project settings section.

  1. Select one or several release platforms of your game (required).
  2. Add a link to your game. If your game doesn’t have a website yet, add a link to the source that includes information about the game (required).
  3. Select the game engine.
  4. Select the monetization options you use or plan to use.
  5. Specify if the game is already released. If the game hasn’t been released yet, specify the planned release date.
  6. Click Create project. You will see a page with the Xsolla products recommended for you.

During the integration process, you need to provide the project ID that can be found in your Publisher Account next to the project name.

Set up user authentication

Xsolla allows you to configure various ways to authenticate users. This guide contains instructions on the fastest way to integrate and configure it — using a ready-made widget to authenticate the user via a one-time code or via a social network.

Later, you can change the user authentication method or use a different integration option.

Xsolla provides standard widget templates. Their appearance and content is determined by the Login method chosen for your project and widget customization settings from Publisher Account.

Notice
Widget customization is available only after you sign the Xsolla Product Licensing Agreement.

Standard widget view for authentication using a one-time code or via social networks:

To set up user authentication in Publisher Account:

  1. Open your project in Publisher Account.
  2. In the side menu, click Login.
  3. Click Create Login project.
  4. Select Standard Login project and click Create and set up. Wait until your new Login project is created. You will then see the Login project page.
  5. In the Login methods block, select Passwordless login.
  6. Click Configure.
  7. Set up authorization using a one-time code:
    1. In the Passwordless login block, select Callback URLs.
    2. In the Callback URL field, add the URL the user is redirected to after successful authentication.
    3. Click Save changes.
  8. Set up OAuth 2.0 client:
    1. Click the name of your Login project in the breadcrumb trail to return to the Login project page.
    2. Go to the Security block and select the OAuth 2.0 section.
    3. Click Add OAuth 2.0 client.
    4. Choose Public authentication type.
    1. Specify OAuth 2.0 redirect URIs (paths in the application the user is redirected to after successful authentication, email confirmation, or password reset). You can specify multiple valid URIs.
Notice
The URI must match one of the following schemes:
    1. Click Connect.
  1. Set up authentication via social networks (optional):
    1. Click the name of your Login project in breadcrumb trail to return to the Login project page.
    2. Go to Authentication block and select Social login.
    3. Connect social networks that users will be able to use to sign up and log into the application:
      • To connect the desired social network, click the icon and select Connect.
      • To connect several social networks at once, select the required panes (their borders will turn green). Then, from the Manage drop-down menu, select Connect.
      • To connect all available social networks at once, click Select all. Then, from the Manage drop-down menu, select Connect.
    1. Click Save changes.

You can test the widget settings. To do this, click Check now on the left side of the screen and authorize.

During the integration process, you will need:

  • Login project ID. You can find it in your project in Publisher Account, in the Login > Dashboard section.
  • OAuth 2.0 client ID. You can find it in your project in Publisher Account, in the Login > your Login project > Security > OAuth 2.0 section.

Create items in Publisher Account

Notice

You need to create a catalog on Xsolla side. You can add items manually or import them from Google Play or PlayFab. When importing from Google Play, you can import a maximum of 100 items at a time.

These instructions provide steps for basic setup of a virtual item. Later, you can add other items to your catalog (virtual currency, bundles, game keys), create item groups, set up promotional campaigns, regional prices, etc.

To add a virtual item with basic settings to the catalog:

  1. Open your project in Publisher Account.
  2. Click Store in the side menu.
  3. In the Virtual Items pane, click Connect.
  4. In the drop-down menu, select Create item.

  1. Set the basic settings of the item in the following fields:
    • Image (optional)
    • SKU (item unique ID)
    • Item name
    • Description (optional)

  1. Specify item price:
    1. Set the Price in real currency toggle to On.
    2. In the Default currency field, change the currency (optional) and specify the item price.
    3. If you changed the currency in the Default currency field, select the same currency in the Price in real currency field.

Note
To ensure that the API calls for getting the catalog work correctly, make sure that the default currency and the list of currencies in which prices are specified match for all items.

  1. Change the item status to Available.

  1. Click Create item.

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Last updated: September 4, 2024

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